If the developers really cared about appeasing players who seek instant gratification, they would allow them to input a console command to get the materials for free. Why charge for this at all? Dead Space 3 isn’t an MMO - it isn’t a game in which one person’s abundance of crafting materials will negatively impact other players. With these microtransactions, Visceral is effectively charging players for the one-time use of a cheat code to summon more crafting materials. But fifteen years ago, these came in the form of cheat codes and trainers, and they were free. I can appreciate the demand for an ability to “skip ahead” if the player so chooses. The strongest argument in favor of these microtransactions is that there are many people out there with high-paying jobs, busy schedules, and little time for gaming, who don’t mind spending a few dollars for convenience. There’s so much that disturbs me about that quote that I hardly know where to begin - the complete exploitation of “instant gratification,” the ludicrous comparison to mobile games, or the dangerous precedent being set. So we included that option in order to attract those players, so that if they’re 5000 Tungsten short of this upgrade, they can have it.” They’re like “I need this now, I want this now”. “There’s a lot of players out there, especially players coming from mobile games, who are accustomed to micro-transactions. UPDATE: The details on Dead Space 3′s DLC have been released on the PlayStation store and are as followsĪfter it was revealed that Dead Space 3 will include microtransactions to purchase crafting materials that you’d otherwise need to collect in-game, Visceral’s John Calhoun said that the reason behind this decision was to cater to players seeking instant gratification.
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